Torment: Tides of Numenera

(Here be Spoilers) Almost two years ago, just after finishing Pillars of Eternity (and its XP-less combat system) for the first time, I remember myself musing over the necessity of combat in cRPGs. For a long time I've considered combat to be one of the four main pillars of the genre, along with exploration, story, and … Συνεχίστε να διαβάζετε Torment: Tides of Numenera.