(Here be Spoilers) Almost two years ago, just after finishing Pillars of Eternity (and its XP-less combat system) for the first time, I remember myself musing over the necessity of combat in cRPGs. For a long time I've considered combat to be one of the four main pillars of the genre, along with exploration, story, and … Συνεχίστε να διαβάζετε Torment: Tides of Numenera.
1)Planescape Torment(Black Isle Studios, 1999) “If there is anything I have learned in my travels across the Planes, it is that many things may change the nature of a man. Whether regret, or love, or revenge or fear - whatever you believe can change the nature of a man, can. I’ve seen belief move cities, make men … Συνεχίστε να διαβάζετε Top 18 CRPG’s – part 2.