I recently wrote a folk horror short story for a local literary magazine. The plot changed quite a lot during writing and some of the changes were due to my thinking of how the material could be also used as the basis for a small-scale RPG setting. Here are most of the salvageable aspects: Amidst … Συνεχίστε να διαβάζετε The Cult of Seryia in east Thessaly.
The entrance to a spriggan's crypt A couple of months ago the 3toadstools blog posted a challenge: choose a monster manual book, pick 10 monsters out of it (1 for each category mentioned in the original post), and then create a mini-setting using these monsters, giving each of them a twist. Well, a bit late … Συνεχίστε να διαβάζετε 10 Monster Underworld (#tenmonstersetting).
On the north shores of river Dubul, looking west. On the left can be seen one of Banks' houses. This is the first of a series of posts describing a small riverside village (which once a year becomes a pilgrimage destination) and the surrounding areas. The settlement is split in two parts by a large … Συνεχίστε να διαβάζετε The Village of Sirtol.
Matazo Kayama, Frozen Forest PDF version 10 weird things found in a forest clearing 1. A cart wheel made of marble, with a very tall candle at its center. While the candle is unlit it serves as a solar and lunar clock. If the candle is lit, the clock acts as a compass: its shadow … Συνεχίστε να διαβάζετε Found in a Forest tables.
The second article of Dragon's first issue, Languages, deals with in-game linguistics, with a slight emphasis on percentage statistics (mainly concerning the possibility of a random monster/being knowing a given language – I imagine that back in the day randomness was a big thing for DMs), and raises some pretty interesting issues and questions, both … Συνεχίστε να διαβάζετε Dragon Magazine rants 2 – Language.
(For this (hopefully weekly) column I'll be reading issues of the Dragon Magazine, starting from the first one, trying to find one or more articles in each worth of commentary/ranting. I kick off with Issue 1, and the first of the two articles which I found interesting in it.) The first issue of the Dragon magazine, released … Συνεχίστε να διαβάζετε Dragon Magazine rants 1 – Magic & Science.
First Part here. B: Tabletop Progress It could be said that the origins of tabletop RPG's (and by extension of CRPG's) can be traced back to tabletop/board games, as well as on storytelling and character acting. Let's examine how progress appears in each of these: A game, of any genre and form whatsoever, includes in … Συνεχίστε να διαβάζετε The notion of Progress & RPG’s (part 2).
A: A general perspective The concept of progress is deeply rooted in the RPG genre (pen & paper or otherwise), the most obvious expression of it being the whole leveling structure. A character (or a multitude of them) almost universally sets out (the spatial verb is not ambiguously chosen, for progress is based upon spatiotemporal … Συνεχίστε να διαβάζετε The notion of Progress & RPG’s (part 1).
Κάποτε ήταν οι μιλιμετρέ σελίδες και το μολύβι. Υπόνομοι και σοκάκια, και προσπάθεια να αποτυπώσεις τα patterns των random encounters πάνω στην κάτοψη της Σκάρα Μπράε. Σε ένα εγκαταλελειμμένο πανδοχείο, ανάμεσα στα Desertmouth Mountains και τα Thunder Peaks, στο δρόμο για την πολύπαθη Tilverton, προστέθηκε ένα υπόγειο με Helmed Horrors. Φυλάνε το αρχέγονο σεντούκι του … Συνεχίστε να διαβάζετε RPG Psychogeography 1.